Gunner
From Emil Chronicle Wiki
Gunner |
Category |
Warriors |
Gunner is a third tier job, the second advancement for the Archer job.
Contents |
Prerequisites
- You must be a Striker to become a Gunner
Gunner Job Change Quest
Requirement: Just become a striker and instantly you can be a Gunner regardless to what level you are.
(apparently, please update this if you got a more accurate information)
- Go to the Sage Master's house
- Buy a Forbidden Book for 100,000G (Free for the first time)
- Select listen to the stories
- Select changing job
- Select Ok
- You will become a Gunner
Advancement
Equipment
The gunner is able to use the following equipment:
Coefficients
Coefficient | Value |
---|---|
HP | 2.15 |
MP | 1.25 |
SP | 2.30 |
Skills
Icon | Job Level | Name | Max Level | Cost | Range | Description | Type |
---|---|---|---|---|---|---|---|
3 | Pistol Mastery | 5 | n/a | n/a | Increases the minimum attack strength of hand gun class weapons. | Passive | |
5 | Rapid Fire | 3 | SP 4/5/6 | 4 | Quickly draw a gun and shoot the enemy. Hand guns only. | Active | |
8 | Reckless Fire | 5 | SP 15/20/25/30/35 | 5 | Shoots multiple bullets at a decreased hit rate. | Active | |
10 | Piercing Shot | 5 | SP 7/7/8/8/9 | 5 | Shoot a bullet that knocks back the target. | Active | |
12 | Rifle Mastery | 5 | n/a | n/a | Increases the minimum attack strength of rifle class weapons. | Passive | |
14 | Grenade Shot | 3 | SP 15/20/25 | 6 (AoE 3x3) | Shoot a bullet that explodes on impact. | Active | |
16 | Iron Armor Shot | 3 | SP 17/22/27 | 9 (AoE 1x9) | Shoot a bullet that penetrates everything in its way. | Active | |
18 | Tear Bomb | 3 | SP 3/6/9 | 6 (AoE 5x5) | Release a tear-gas bomb that stuns enemies in the surrounding area. Consumes 1x Tear Grenade. | Passive | |
20 | Dual Pistol Mastery | 5 | n/a | n/a | Increases attack power when equipped with two hand guns. | Passive | |
22 | Increase Dual Pistol Accuracy | 5 | n/a | n/a | Increases Attack Accuracy Rate when equipped with two hand guns. | Passive | |
25 | Over Range | 3 | SP 20/30/40 | 6~8 | Shoot a bullet at a longer range than usual. | Active | |
27 | Slow Grenade | 3 | SP 3/6/9 | 6 (AoE 5x5) | Release a gas bomb that slows down enemies in the surrounding area. Consumes 1x Slow Grenade. | Passive | |
30 | Burst Shot | 5 | SP 15/17/19/21/23 | 3 | Shoot three bullets, each of which has a chance of decreasing the target's S.HIT. | Active | |
30 | Stun Shot | 5 | SP 3/3/5/5/7 | 5 | Shoot a bullet that has a chance of stunning the target. | Active | |
31 | CQB | 3 | n/a | n/a | Close Quarter Battle. Improves close-range combat by increasing S.AVOID and S.HIT. | Passive | |
33 | Gun Delay Cancel | 3 | SP 18/27/36 | 0 | Increases the attack speed of guns for a certain amount of time. | Active | |
35 | Bullet Dance | 5 | SP 22/27/32/37/42 | 0 (AoE 5x5) | Shoots bullets around oneself. | Active | |
41 | Precision Shot | 3 | SP 15/20/25 | 0 | (SAGA 6, name maybe different after the implement) A self-buff. Attacks from a bow or gun will never miss for a certain amount of time. |
Active | |
42 | Vital Shot | 5 | SP 11/15/19/23/27 | 6 | (SAGA 6, name maybe different after the implement) Attack a target's vital points, decreasing S.AVOID, L.AVOID, S.HIT, and L.HIT. |
Active | |
45 | Shotgun | 5 | SP 20/25/30/35/40 | 3 | (SAGA 6, name maybe different after the implement) A close-range spread shot with a fan-shaped AoE. |
Active | |
50 | Cross Crest | 5 | SP 31/35/39/43/47 | 1 | (SAGA 6, name maybe different after the implement) Fire five cross-shaped shots. |
Active |
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