Hidden Stat Formulas
Contents |
What are Hidden Stats?
Hidden Stats are the ones not immediately available in game. Stats such as recovery rate and actual damage. Reference to Stat Formulas if there is something in the formulas you don't understand. New ones include...
#DEF, which is the right side defense number. Typically defense is framed as 15 - 25. In this case we are referring to the 25.
%DEF, which is the left side defense number. Typically defense is framed as 15 - 25. In this case we are referring to the 15.
#M.DEF, which is the right side defense number. Typically magical defense is framed as 15 - 25. In this case we are referring to the 25.
%M.DEF, which is the left side defense number. Typically magical defense is framed as 15 - 25. In this case we are referring to the 15.
Recovery Rate
HP Recovery Rate
100 + RD[VIT / 3] + skill mods + equipment mods
Note: This means beyond skills, the only stat that can affect your recovery rate is VIT, and VIT will only increase your recovery rate by 1% for every 3 points invested.
MP Recovery Rate
100 + RD[(INT + VIT )/ 6] + skill mods + equipment mods
Note: This means the primary attributes to increase mp recovery are INT and VIT. They both affect it equally and for each 6 points from each you will get a 1% increase.
SP Recovery Rate
100 + RD[(INT + VIT) / 6] + skill mods + equipment mods
Note: This means the primary attribute to increase sp recovery are identical to that of MP recovery, which are INT and VIT. As such, you need a total of 6 points from either to get a 1% increase.
Recovery Amounts
HP Recovery
Town
RD[max HP x HP Recovery Rate / 2000]
Note: This is how much you get per 10 seconds.
Sitting
RD[max HP x HP Recovery Rate / 1000]
Note: This is how much you get per 10 seconds.
MP Recovery
Town
RD[max MP x MP Recovery Rate / 2000]
Note: This is how much you get per 10 seconds.
Sitting
RD[max MP x MP Recovery Rate / 1000]
Note: This is how much you get per 10 seconds.
SP Recovery
Town
RD[max SP x SP Recovery Rate / 2000]
Note: This is how much you get per 10 seconds.
Sitting
RD[max SP x SP Recovery Rate / 1000]
Note: This is how much you get per 10 seconds.
Healing Done
RD[(30 + RD[M.ATK x 0.6]) / 100]
Note: This means to increase it, you need to get the M.ATK statistic up. To increase it, refer to Stat Formulas.
Damage Done
Physical
RU[(RD[RD[ATK * attribute mods] * distance mods] - #DEF) * (1 - %DEF / 100)] - RD[VIT / 3]
Note: To calculate distance mods, use the formula: (1.1 - n * 0.1) where n is the number of squares away from the target. Also this means VIT is calculated into damage reduction twice as it also helps boost your DEF numbers, the extra boost is for every 3 points of VIT.
Magical
RU[(RD[RD[M.ATK * attribute mods] * Zen Ratio * skill mods] - #M.DEF) * (1 - %M.DEF / 100)
Note: Zen ratio is an extra hidden stat given to each class. Need further research to give numbers on this.
Bonus Points
RD[(lvl - 1) / 3] + 3
Note: These are the points you get each time you gain a base level.