Stat Formulas

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Contents

What to know

This is a list of formulas and as such there are certain actions that need to be explained. The following are those actions...
RD[] means to round down.
RU[] means to round up.

Physical Attack Power

Minimal

RD[(STR + RD[STR / 9] ^ 2) x (1 + RD[DEX x 1.5] / 160)] + skill mods

Note: Essentially the numbers you need to worry about are the first 4 and last 3, this part: RD[(STR + RD[STR / 9] ^ 2)] x (1 + RD[DEX x 1.5] / 160). This will get you your base value. Essentially your minimal attack's base value will be your strength + a bonus for every 9 str + a multiplier coming from your dex.

Maximum

STR + RD[(STR + 14) / 5)] ^ 2 + skill mods

Note: Essentially we can forget about the skill mods to get the base value. So for base value it is your STR + a bonus on every X1 or X6 stat. I.E. you get a bonus at 11, 16, 21, 26, 31...etc

Ranged Attack Power

Minimal

RD[(STR + RD[STR / 9] ^ 2) x (1 + RD[INT x 1.5] / 160)] + skill mods

Note: Yes it looks just like physical attack power except it gets an extra boost from INT rather than DEX.

Maximum

STR + RD[(STR + 14) / 5)] ^ 2 + skill mods

Note: Yes it is exactly like physical attack power maximum.

Magical Attack Power

Minimal

RD[(MAG + RD[(MAG + 9) / 8] ^ 2) x (1 + RD[INT x 1.2] / 320) + skill mods

Note: This means your main attribute for raising your damage is MAG. You will get a bonus every 8 MAG points. You will also get a multiplier increase from int, though very small.

Maximum

MAG + RD[(MAG + 17) / 6)] ^ 2 + skill mods

Note: This means that you can only increase the maximum damage using MAG. You will also receive a boost every 6 MAG points.

Hit

Melee

DEX + RD[DEX / 10] x 11 + lvl + 3 + skill mods

Note: This means the only attribute that can raise it is DEX, though increasing your base level will help slightly as well. Every 10 points of DEX you will also receive an 11 point boost.

Ranged

INT + RD[INT / 10] x 11 + lvl + 3 + skill mods

Note: Almost exactly like melee hit, except you replace DEX with INT.

Defense

Physical

Note: You can not lower damage below 1.

Percentage

RD[VIT / 3] + RD[VIT / 9] x 2

Note: This means that you will get 1% damage reduction every 3 VIT points. You will also receive a bonus of 2% damage reduction for every 9 VIT points. This is capped out at 70% damage reduction.

Number

DEF from equipment

Note: This means that your gear is the only thing that can add to this number. Every 1 point of DEF from gear will reduce the damage you take by 1. No known limit.

Magical

Note: You can not lower damage below 0. This means that you can cause a spell to deal 0 damage.

Percentage

RD[INT / 3 + VIT / 4]

Note: This means that you will gain 1% damage reduction every 3 points into INT and every 4 points into VIT. Damage reduction is capped at 70%.

Number

M.DEF from equipment

Note: This means your gear is the only thing that can effect this number. Every 1 point of M.DEF is 1 point of damage reduced. No known limit.

Avoidance

Melee

AGI + RD[(AGI + 18) / 9] ^ 2 + RD[lvl / 3] - 1 + skill mods

Note: This means the only attribute that affects your melee avoidance is AGI. You will receive a bonus every 9 points of AGI. You also get 1 extra point every 3 base levels. This is capped at 400 points.

Ranged

AGI + RD[INT x 5 / 3] + RD[lvl / 3] + 3 + skill mods

Note: This means the main attribute is INT. AGI is a nice booster as well, INT is just better point for point. Base level also adds a small effect to your avoidance as well. This is capped at 400 points.

Attack Speed

AGI x 3 + RD[(AGI + 63) / 9] ^ 2 + 129

Note: This means only agility can affect attack speed. You will also see a boost every 9 points put into AGI. This is capped at 800. Keep in mind this whole formula gets multiplied by .67 if the character is dual wielding, this means the cap is 536.

Real Time

To figure out how much time it takes between attacks in real time... base speed x (1 - attack speed / 1000)

Note: Base speed is the speed of what type of weapon you are using. For one handers apply 2.0, for two handers apply 2.4.

Physical Cast Time

base cast time x (1 - attack speed / 1000)

Note: Physical spells are spells that purely use SP. I.E. Conceal. Further note, cast time can not get below .5 seconds.

Cast Speed

Note: Also referred to as Chant Speed.

DEX x 3 + RD[(DEX + 63) / 9)] ^ 2 + 129

Note: This means the only attribute that can affect your cast speed is DEX. You will also get a boost every 9 points into DEX. This is capped at 800. 108 DEX will give you 800 c.spd.

Real Time

Base cast time x (1 - cast speed / 1000)

Note: Base cast time is of the spell. Refer to each individual spell to find out these times. Further note, cast time can not get below .5 seconds.

Maximum HP

RD[(VIT x 3 + RD[VIT / 5] ^ 2 + lvl x 2 + RD[lvl / 5] ^ 2 + 50) x HP Coefficient] + skill mods + gear mods

Note: The only attribute that can affect this is VIT. Vit gives a bonus every 5 points invested. It also helps from base levels. Each 5 base levels gained is rewarded a bonus. HP coefficients are based on each individual class.

Maximum MP

RD[(MAG x 3 + lvl + RD[lvl / 9] ^ 2 + 30) x MP Coefficient] + skill mods + gear mods

Note: The only attribute that can affect this is MAG. It is also affected by base level. You also get a bonus every 9 base levels. MP Coefficients are based on each individual class.

Maximum SP

RD[(INT + VIT + lvl + RD[lvl / 9] ^ 2 + 20) x SP Coefficient] + skill mods + gear mods

Note: This is affected by the attributes INT and VIT. It is also affected by base level. You also get a bonus every 9 base levels. SP coefficients are based on class.

Max Weight

RD[(RD[STR x 2 / 3] + RD[VIT / 3] + 400) x race coefficient x Profession coefficient]

Note: The attributes that affect this are STR and VIT. STR affects it slightly more than VIT. Profession coefficients are related to which general job area did you choose: novice, fighter, mage, backpacker. This is capped at 3,000.

Max Content

RD[(RD[DEX / 5] + RD[INT / 10] + 200) x Profession coefficient x skill mods]

Note: The attributes that affect this are DEX and INT. It requires 5 DEX to make a difference, while it takes 10 INT to make a difference. Profession coefficients are related to which general job area you chose: novice, fighter, mage, or backpacker. This is capped at 2,000.

See also

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