Bookmark and Share

Sage

From Emil Chronicle Wiki

Jump to: navigation, search
Sage
Category
Mages

Sage is a third tier job, the second advancement for the Wizard job.

Contents

[edit] Prerequisites

  • You must be a Sorcerer to become a Sage

[edit] Sage Job Change Quest

[edit] Advancement

[edit] Equipment

The sage is able to use the following equipment:

[edit] Coefficients

Coefficient Value
HP 1.95
MP 2.30
SP 1.25

[edit] Skills

Icon Job Level Name Max Level Cost Range Description Type
Image:Craft Earth Scroll.gif 1 Earth Fairy's Scroll 5 SP 3/5/7/9/11 n/a Create an Earth-property magic scroll. Active
Image:Craft Water Scroll.gif 6 Water Fairy's Scroll 5 SP 3/5/7/9/11 n/a Create a Water-property magic scroll. Active
Image:Craft Wind Scroll.gif 9 Wind Fairy's Scroll 5 SP 3/5/7/9/11 n/a Create a Wind-property magic scroll. Active
Image:Craft Fire Scroll.gif 12 Fire Fairy's Scroll 5 SP 3/5/7/9/11 n/a Create a Fire-property magic scroll. Active
image:Generic Skill.gif 14 Reading Mastery 5 n/a n/a Reduce cast time when casting scrolls. Passive
Image:Life Staff.gif 16 Life Staff 5 MP 10/20/30/40/50 6 Summon a living staff that attack any enemy within range by continuously casting Energy Shock on them. Active
Image:Knowledge Provision.gif 18 Knowledge Provision 3 MP 20 n/a Apply all known knowledge to the possessed. Active
Image:Energy Storm.gif 20 Energy Storm 5 MP 20/24/28/32/36 6 (AoE 5x5) Attack using new magic on a wide area of ground. Active
Image:Intelligent Rise.gif 22 Increase Intelligent 3 MP 14/18/22 6 Temporarily increase a target's INT. Active
Image:Freak Energy.gif 24 Energy Infect 5 MP 14/18/22/26/30 5 Damages and inflicts all learned abnormal status magic on a target. Required Mystic Silence, Mystic Poison and Medusa Eyes for increase efficiency. Active
image:Generic Skill.gif 27 Danger Dodge 5 n/a n/a Decreases the probability of being attacked while in spiritual possession. Passive
Image:Monster Sketch.gif 30 Monster Sketch 5 SP 3/6/9/12/15 5 Sketch a monster. Requires a Sketch Board. Active
image:Magic Revelation.gif 31 Magic Ray 5 MP 12/18/24/30/36 self (AoE 3x3) Increases magical ability. Active
image:Energy Flare.gif 33 Energy Flare 3 MP 28/30/32 6 Attack a target using new magic. May deal bonus damage over time. Active
Image:Enchantment Block.gif 37 Enchantment Block 3 MP 25/35/45 5 Removes all buffs/debuffs on the target, and blocks any buffs/debuffs for a certain amount of time. Active
image:Reflection.gif 40 Reflection 1 MP 25 6 (SAGA 6, name maybe different after the implement)
Reflect a magical attack back to the caster once.
Active
image:Doppelganger.gif 43 Doppelganger 3 MP 25/30/35 3 (SAGA 6, name maybe different after the implement)
Summon a doppelganger. They have access to some of Wizard's skills (depend on skill level used to summon doppelganger) to assist Caster in battle.
Active
image:Luminary Nova.gif 45 Luminary Nova 5 MP 32/38/44/50/56 6 (AoE 7x7) (SAGA 6, name maybe different after the implement)
Cause a massive energy explosion in a targeted area. May inflict additional damage over time on target(s).
Active
image:Last Quest.gif 50 Final Judgment 5 MP 42/47/52/57/62 6 (AoE 5x5) (SAGA 6, name maybe different after the implement)
Create a sacred space around the target to damage it and its surroundings continuously.
Active




This article is a stub. You can help the Emil Chronicle Wiki by expanding it.

Personal tools