Marionettist
From Emil Chronicle Wiki
Marionettist |
Category |
Backpackers |
Marionettist is a third tier job, the second advancement for the Farmer job.
Contents |
Prerequisites
- You must be an Alchemist to become a Marionettist
Marionettist Job Change Quest
Advancement
Equipment
The marionettist is able to use the following equipment:
Coefficients
Coefficient | Value |
---|---|
HP | 2.15 |
MP | 2.10 |
SP | 1.70 |
Skills
Icon | Job Level | Name | Max Level | Cost | Range | Description | Type |
---|---|---|---|---|---|---|---|
2 | Marionette Construction | 3 | SP 1 + 2 * Lv | 3 | Produces a marionette. | Active | |
5 | Increase Fairy and Marionette Property Damage | 5 | n/a | n/a | Increases the physical damage when fighting against fairy and marionette type enemies. | Passive | |
8 | Marionette Mastery | 5 | n/a | n/a | Increases the minimum attack power of marionettes. | Passive | |
10 | Marionette Summon | 5 | MP 8 + 4 * Lv | 6 | Calls upon a pet marionette to fight for you. This renders the user immobile during execution. | Active | |
13 | Inner Soul | 1 | n/a | n/a | Allows movement during marionette summoning. | Passive | |
15 | Marionette Overload | 3 | MP 10 + 4 * Lv | 5 | Increases the time duration of a possessed marionette. | Active | |
18 | Monster Taming | 5 | MP 5 + 15 * Lv | 3 | Turns a monster into your pet. This does not work on all monsters. | Active | |
21 | Land Shower | 5 | MP 35 + 5 * Lv | 9x9 | With an Earth marionette, uses an Earth and Water fusion attack. | Active | |
24 | Sand Tornado | 5 | MP 35 + 5 * Lv | 9x9 | With a Wind marionette, uses an Wind and Earth fusion attack. | Active | |
27 | Blazing Tornado | 5 | MP 35 + 5 * Lv | 9x9 | With a Fire marionette, uses a Fire and Wind fusion attack. | Active | |
30 | Burning Mist | 5 | MP 35 + 5 * Lv | 9x9 | With a Water marionette, uses a Water and Fire fusion attack. | Active | |
30 | Figure Construction | 1 | SP 10 | 3 | Produces a monster figure based on Monster Sketch . | Active | |
32 | Puppet | 5 | MP 5 SP 5 | 5 | Temporarily took the freedom of the target. | Active | |
34 | Management Mastery | 1 | n/a | n/a | Shortens the length of time it takes to reuse a marionette. | Passive | |
36 | Marionette Harmony | 5 | MP 20/24/26/28/30 | Fuses with a summoned marionette to increase its capabilities. | Active | ||
40 | Change Marionette | 1 | n/a | n/a | (SAGA 6, name may be different after implementation) Marionettes may be possessed for much more time than normal. |
Passive | |
41 | Marionette Discharge | 3 | MP 10 + 6 x Lv | 6 | (SAGA 6, name may be different after implementation) Possession of marionettes may cause an increase in damage. |
Active | |
43 | Fortify | 5 | n/a | n/a | (SAGA 6, name may be different after implementation) Increases the chant speed, attack speed, and attack power of summoned marionettes. |
Passive | |
50 | Summon Fire Marionette King | 3 | MP 30 + 10 * Lv | 6 5x5 | (SAGA 6, name may be different after implementation) Summons a giant Fire Marionette. |
Active | |
50 | Summon Water Marionette King | 3 | MP 30 + 10 * Lv | 6 5x5 | (SAGA 6, name may be different after implementation) Summons a giant Water Marionette. |
Active | |
50 | Summon Wind Marionette King | 3 | MP 30 + 10 * Lv | 6 5x5 | (SAGA 6, name may be different after implementation) Summons a giant Wind Marionette. |
Active | |
50 | Summon Earth Marionette King | 3 | MP 30 + 10 * Lv | 6 5x5 | (SAGA 6, name may be different after implementation) Summons a giant Earth Marionette. |
Active |
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