Gambler
From Emil Chronicle Wiki
Gambler |
Category |
Backpackers |
Gambler is a third tier job, the second advancement for the Merchant job.
Contents |
Prerequisites
- You must be a Trader in order to become a Gambler
Advancement
Equipment
The gambler is able to use the following equipment:
Coefficients
Coefficient | Value |
---|---|
HP | 2.40 |
MP | 1.50 |
SP | 1.70 |
Videos
Lv.B86,J50,27/ Gambler / Emil |
Skills
Icon | Job Level | Name | Max Level | Cost | Range | Description | Type |
---|---|---|---|---|---|---|---|
3 | Throwing Mastery | 5 | n/a | n/a | Increases the minimum damage of throwing weapons. | Passive | |
5 | Throwing Weapon Construction | 5 | SP 3/4/5/6/7 | 3 | Create a throwing weapon. Level decreases wastage of materials. | Active | |
7 | Trick | 5 | n/a | n/a | Raises the damage of low damage hits. | Passive | |
9 | Random Healing | 3 | MP 5/13/21 | 5 | Recover a target's HP. Failure causes a decrease. May also recover SP and MP. | Active | |
12 | Roulette Healing | 3 | MP 16/20/24 | 0 (AoE 13x13) | Randomly heals oneself and the surrounding party members. | Active | |
14 | Magic Luck | 5 | n/a | n/a | May, rarely, avoid magical attacks. | Passive | |
16 | Danger Dodge | 5 | n/a | n/a | Reduces the probability of being attacked during possession. | Passive | |
19 | Double Throw | 5 | SP 6/12/18/24/30 | 4 | Do two consecutive throws. | Active | |
22 | Ladies and Gentleman | 5 | SP 6/9/12/15/20 | 1 | Has a chance of decreasing a target's offense. | Active | |
25 | Lucky Seven | 1 | SP 30 | 4 | Places slots on the ground. The damage hit is based on the alignment of slots. | Active | |
27 | Bad Luck | 5 | n/a | n/a | May, rarely, avoid physical attacks. | Passive
| |
30 | Good or Evil | 5 | SP 12/16/20/24/28 | 1 | Hit a target for large damage. Failures result in self-damage and self-stun. | Active | |
30 | Card Boomerang | 5 | SP 3/6/9/12/15 | 5 | Attack a target without consuming a card. | Active | |
32 | Double Up | 1 | SP 20 | 1 | Doubles the power of certain skills, but also doubles consumption. | Active | |
34 | Coin Shoot | 5 | SP 5/10/15/20/25 | 5 | A gold-throwing attack. | Active | |
36 | Skill Breaker | 3 | SP 20/22/24 | 1 | Interrupt a target's cast. | Active | |
40 | Trick Dice | 1 | SP & MP 15 | 5 | (SAGA 6, name maybe different after the implement) Random effects will be incurred depending on dice rolls. |
Active | |
42 | Summon Arcana | 5 | SP & MP 12/14/16/18/20 | 5 | (SAGA 6, name maybe different after the implement) Use an Arcana Card to summon a random Arcana. |
Active | |
44 | Enigma | 1 | 0 | 0 | (SAGA 6, name maybe different after the implement) Who knows what will happen? |
Active | |
50 | Hog Deer Butterfly | 5 | SP 30/35/40/45/50 | 1 | (SAGA 6, name maybe different after the implement) Hog! Deer! Butterfly! Triple Beat Attack. |
Active |
This article is a stub. You can help the Emil Chronicle Wiki by expanding it.