Fields
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Fields, sometimes call maps or zones, are unique areas in the world. Every field has a different design and geography, some are lush and green, some are barren and dry.
Most fields are designed for characters who fall into specific level ranges. Monsters in the area will be of appropriate level to offer good experience and items to players who kill them. For a list of recommended fields by level, see Recommended Map Level Guide.
There are currently 34 fields in Acronia. This number does not include cities, dungeons, or otherworldly regions.
Central Acronia
Eastern Acronia Plains
The Eastern Acronia Plains lead to Fareast City and its agricultural kingdom. Monsters here are not aggressive, so it is a safe place for beginners.
Map Elements: None |
Western Acronia Plains
The Western Acronia Plains lead to Morg City and its coal mining kingdom. Monsters here are not aggressive, so it is a safe place for beginners.
Map Elements: None |
Northern Acronia Plains
The Northern Acronia Plains lead to Northern Promenade and its magical kingdom. Monsters here are not aggressive, so it is a safe place for beginners.
Map Elements: None |
Southern Acronia Plains
The Southern Acronia Plains lead to Iron City and its iron mining kingdom. Monsters here are not aggressive, so it is a safe place for beginners.
Map Elements: None |
Acronia Forest
The Acronia Forest are along the way to Fareast City. The northern parts of the map house a forest. Few monsters here are aggressive and is a safe place for beginners.
Map Elements: Earth |
Fruit Forest
The Fruit Forest is southwest of Acropolis City. Many things in the forest grow, waiting to be gathered. Monsters in the southern portions of the map are somewhat stronger.
Map Elements: None |
Lake Utena
Lake Utena is south of Eastern Acronia Plains, west of Acronia Eastern Beach, and east of Southern Acronia Plains. There is a lake and a cemetery. Monsters on the south parts of the map are somewhat stronger.
Map Elements: None |
Northern Kingdom
Eternal North Boundary
The Eternal North Boundary is west of North Mountain. Icy Island is located in the southwest area of the map and is accessible through underground passages. A Mysterious Crystal is needed to go through the underground passages.
Map Special Effects (Freezing): Frostbite causes HP to be slightly reduced every 1 to 3 seconds. Map Elements: Water |
North Mountain
The North Mountain is north of North Plateau and east of Eternal North Boundary. The entrance to Northern Promenade is in the center of the map. The entrance to the Northern Dungeon are in the mountains in the northeast.
Map Special Effects (Freezing): Frostbite causes HP to be slightly reduced every 1 to 3 seconds. Map Elements: Water |
North Plateau
The North Plateau is north of Cape Northerin and south of North Mountain. The cold weather in the northern regions of the map will cause HP damage over time. To prevent this, use the Toasty Rocks sold by the Toasty Rock seller for 150G each on southern edge of the map.
Map Special Effects (Freezing): Frostbite causes HP to be slightly reduced every 1 to 3 seconds. Map Elements: Water |
Cape Northerin
The Cape Northerin is North of Acropolis City and on the way to Northern Promenade and the magical kingdom. There is a small village on the northern edge of the map. The southwest region of the map contains the most PolarOnly those with a pass or in the Northern Kingdom Faction may continue northward.
Map Elements: Water |
Snov Mountain Road
The Snov Mountain Road is directly north of the Northern Acronia Plains and directly west of the Snov Fork. The north side of map is reachable from the Snov Fork
Map Elements (South Side): None |
Snov Fork
The Snov Fork is directly east of the Snov Mountain Road and directly south of the Cape Northerin. Monsters in the snow-covered northern parts of the map are somewhat stronger.
Map Elements (South Side): None |
Snov Snowfield
The Snov Snowfield is directly west of Snov Mountain Road. In the southwest part of the map is the Glacial Tunnel dungeon. North of the dungeon entrance rests the Water Spirit.
Map Elements: Water |
Republic of Fareast
Momo Plains
Momo Plains is west of Fareast City and east of East Cape. There is a pet house on the northeast hill.
Map Elements: Earth |
Breadbasket
Breadbasket is south of Fareast City. It is a grainery that is part of Fareast. In the southeast is the Undead Castle dungeon.
Map Elements (Plains): Earth |
Enigma Group Fortress
Enigma Group Fortress is north of Fareast City. You must cross the bridge to reach the fortress. You need an Enigma Group Fortress Pass Card to enter the fortress.
Map Elements: Earth |
Fareast Main Street
Fareast Main Street is along the way to Fareast City. Cotton and giant barley crops may be seen growing on the farms alongside the road.
Map Elements: Earth |
East Cape
The East Cape is a coast right next to Fareast City. Those that are not members of the Republic of Fareast Faction need to present a pass to the guards to gain entrance into the city.
Map Elements: Earth |
Acronia Eastern Beach
Acronia Eastern Beach is on the east coat of Acronia. At the top of the hill, a cave dungeon entrance faces the shore. Directly south of the cave rests the Light Spirit.
Map Elements: None |
United Ironsmith Republic
Ghost Shelter
Ghost Shelter is south of Staff Desert and north of Iron Volcano. Monsters appear less frequently along the road to the city.
Map Elements: Fire |
Iron Volcano
Iron Volcano is south of Ghost Shelter and east of Iron South Street. It is a towering volcano.
Map Elements: Fire |
Iron South Street
Iron South Street is west of Iron Volcano and east of Iron City. It is a road leading to the city.
Map Elements: Fire |
Cape Southerin
The Cape Southerin is directly south of Staff Desert and directly north of Ghost Shelter. There is a small village on the southern edge of map. Those that are not members of the United Ironsmith Republic Faction need to present a pass to the guards to gain entrance into the city.
Map Elements: Fire |
Lake Utena Estuary
Lake Utena is south of Southern Acronia Plains and east of Staff Desert. The north is desert-like, while the south has dunes.
Map Elements: Fire |
Staff Desert
Staff Desert is west of Lake Utena Estuary and north of Cape Southerin. The entrance to the Infinite Corridor dungeon may be found on the west side of the map. The Fire Spirit resides in the northwest part of the desert.
Map Elements: Fire |
Land of Morg
Killer Bee Hill
Killer Bee Hill is west of West Acronia Field, east of Island of the Undead, and north of Mothgue Cliff. Along the pass are holes in the Bee Villages that players may hit. The Bee Village dungeon, which has a character level minimum of 15 for entry, may be found in the northeast portion of the map.
Map Elements: Wind |
Mothgue Cliff
The Mothgue Cliff are south of Killer Bee Hill and northeast of Battleship Island. There are very few monsters below the cliffs.
Map Elements: Wind |
Island of the Undead
Island of the Undead is west of Killer Bee Hill. The map consists of the Island of the Undead and the coast on the opposite side. With the exception of Warlocks, players must present an Undead Crest in order to cross the channel to the Island of the Undead. The Dark Spirit resides in the eastern portion of Island of the Undead.
Map Elements (Coast): Wind |
Battleship Island
Battleship Island is directly southwest of Mothgue Cliff. There is a small village on the southwestern edge of map, along with the Dead Mine dungeon. Those that are not members of the Land Of Morg Faction need to present a pass to the guards to gain entrance into the city. In the crook of the cliffs at the center of the map rests the Wind Spirit.
Map Elements: Wind |
Islands
Tiny Island
Tiny Island is inhabited by Marionettes. Pirates are found in the west side of the island. Natives are found in the east side of the island. You may go to Tiny Island from Acropolis City Uptown.
Map Elements: None |
Mai Mai Island
Mai Mai Island is a forest-covered island east of Tonka Island. You may get to Mai Mai Island from the airport on Tonka Island. The Baobab forest and the forest lodge in the guild may be explored at night.
Map Elements (North Side): None |
Light Tower
The Light Tower is located on an island in the southwest of The Land of Morg faction. Morg City is the destination of the tower's southeast 5th floor roof.
Map Elements: None |
Heaven's Tower Island
The Heaven's Tower Island is an island reachable from the cities. A key is needed to enter the tower.
Map Elements: None |
Titania World
Water Layer
Heaven's Tower Island (Titania)
Dominion World
Golden Bridge
Hell's Desert
Staff Canyon
Battleship Island (Dominion)
Western Acronia Plains (Dominion)
Heaven's Tower Island (Dominion)
See also
- World Map (Acronia), the map of Acronia.
- Cities, a list of the cities in Acronia.
- Dungeons, a list of the dungeons in Acronia.