Enchanter
From Emil Chronicle Wiki
| Enchanter |
| |
| Category |
| Mages |
Enchanter is a third tier job, the second advancement for the Shaman job.
Contents |
[edit] Prerequisites
- You must be an Elementalist to become an Enchanter
[edit] Enchanter Job Change Quest
[edit] Advancement
[edit] Equipment
The enchanter is able to use the following equipment:
[edit] Coefficients
| Coefficient | Value |
|---|---|
| HP | 1.85 |
| MP | 2.35 |
| SP | 1.25 |
[edit] Skills
| Icon | Job Level | Name | Max Level | Cost | Range | Description | Type |
|---|---|---|---|---|---|---|---|
| | 3 | Poison Swarm | 5 | MP 12/20/28/36/44 | 6 (AoE 3x3) | Create a swamp of venom that poisons those who step in it. Only can be cast on Earth property field/map. | Active |
| | 5 | Bind | 5 | MP 14/26/38/50/62 | 6 (AoE 3x3) | Turn the ground into Earth property and slow enemies' movement inside its area. Only can be cast on Earth property field/map. | Active |
| | 7 | Acid Mist | 5 | MP 10/20/30/40/50 | 6 (AoE 3x3) | Create a mist that damages enemies inside its area. Only can be cast on Earth property field/map. | Active |
| | 9 | Fire Pillar | 5 | MP 20/28/36/44/52 | 6 | Creates a pillar of flame on a selected area. Deals continuous Fire element damage on enemies, max. 10 hits. Only can be cast on Fire property field/map. | Active |
| | 11 | Earth Up | 5 | MP 5/8/11/14/17 | 6 | Increase the Earth property value of the target. | Active |
| | 13 | Water Up | 5 | MP 5/8/11/14/17 | 6 | Increase the Water property value of the target. | Active |
| | 15 | Wind Up | 5 | MP 5/8/11/14/17 | 6 | Increase the Wind property value of the target. | Active |
| | 17 | Fire Up | 5 | MP 5/8/11/14/17 | 6 | Increase the Fire property value of the target. | Active |
| | 19 | Earth Circle | 5 | MP 18/20/22/24/26 | 6(AoE 3x3) | Increase the Earth property value over a selected area. | Active |
| | 21 | Water Circle | 5 | MP 18/20/22/24/26 | 6(AoE 3x3) | Increase the Water property value over a selected area. | Active |
| | 23 | Wind Circle | 5 | MP 18/20/22/24/26 | 6(AoE 3x3) | Increase the Wind property value over a selected area. | Active |
| | 21 | Fire Circle | 5 | MP 18/20/22/24/26 | 6(AoE 3x3) | Increase the Fire property value over a selected area. | Active |
| | 27 | Earth Aura | 3 | MP 20/30/40 | 6 | Increases the target's Defense. | Active |
| | 28 | Water Aura | 3 | MP 20/30/40 | 6 | Increases the target's Magic Defense. | Active |
| | 29 | Wind Aura | 3 | MP 20/30/40 | 6 | Increases the target's Weapon Delay Cancel skills duration. | Active |
| | 30 | Fire Aura | 3 | MP 20/30/40 | 6 | Increases the target's Min. and Max. Physical Attack power. | Active |
| | 32 | Power Enchantment | 3 | MP 32/36/44 | 6 | Increases ATK, M.ATK, DEF, M.DEF, but decreases S.AVOID, A.SPD, C.SPD. This skill ignores attributes cap limit. Cannot stack with Speed Enchantment. | Active |
| | 34 | Speed Enchantment | 3 | MP 32/36/44 | 6 | Increases S.AVOID, A.SPD, C.SPD, but decreases ATK, M.ATK, DEF, M.DEF. This skill ignores attributes cap limit. Cannot stack with Power Enchantment. | Active |
| | 36 | Elemental Shrine | 5 | MP 55/60/65/70/75 | 6 (AoE 7x7) | A massive four element magic attack. Deals different element each hit on 7x7 areas, total 8 hits max. | Active |
| | 40 | Elemental Addition | 1 | MP 30 | self (AoE 9x9) | (SAGA 6, name maybe different after the implement) Grants all elemental properties. | Active |
| | 42 | Enchant Weapon | 3 | MP 30 | 6 | (SAGA 6, name maybe different after the implement) Grants abnormal status effects to a weapon (added into normal attacks). | Active |
| | 45 | Gravity Fall | 5 | MP 30/38/46/54/62 | 6 (AoE 5x5) | (SAGA 6, name maybe different after the implement) Causes a heavy gravity field that damages and may slow enemies. | Active |
| | 50 | Elemental Wrath | 5 | MP 50/58/64/72/80 | 6 (AoE 7x7) | (SAGA 6, name maybe different after the implement) Causes a powerful elemental tornado to appear. | Active |
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