Elementalist

From Emil Chronicle Wiki
Jump to: navigation, search
Elementalist
Elementalistcard.jpg
Category
Mages

Elementalist is a second tier Job, the first advancement for the Shaman job.

Contents

Prerequisites

  • 30 Magic
  • Job Level [Minimum] job level to change is [30] and the [Maximum] is [50]
  • You must be a Shaman or an Enchanter to become an Elementalist

Elementalist Job Change Quest

  1. Receive the job change quest for Elementalist by talking to the Spell User Master in Acropolis City Uptown (Guild Palace 3F).
  2. He will ask you to meet the elemental Fairies (Fire, Water, Wind, and Earth. No Dark and Light).
  3. Meet the Fairies.
  4. Go back to the Spell User Master.
  5. He will ask you 3 questions about elemental properties and weaknesses.
    • Which is most effective property at East Cape? => Ans. Water
    • Which is most effective property at Snov Snowfield? => Ans. Fire
    • Which is most effective property at Cape Southern? => Ans. Wind
  6. After answering 3 question correctly, you will need to unequip your armor so he can inscribe the Elementalist tattoo.

Advancement

Equipment

The elementalist is able to use the following equipment:

Coefficients

Coefficient Value
HP 1.40
MP 2.15
SP 1.20

Videos

에코 원소 70인던 사냥

그냥 함..

Skills

Icon Job Level Name Max Level Cost Range Description Type
Generic Skill.gif 1 Iron Stomach 5 n/a n/a Increases the recovery effects of food. Passive
Spiritual Analysis.gif 12 Fairy Analysis 3 0 3 Possibly obtain many items through an analysis with the highest pedigree of knowledge. Active
Fire Globe.gif 3 Fire Globe 5 MP 18/21/24/27/30 3~6 Shoots a Magic globe that pierces everything in its way. This skill can't be used during Spiritual Possession status. Active
Ice Globe.gif 6 Ice Globe 5 MP 18/21/24/27/30 3~6 Shoots a Magic globe that pierces everything in its way. This skill can't be used during Spiritual Possession status. Active
Land Globe.gif 12 Land Globe 5 MP 18/21/24/27/30 3~6 Shoots a Magic globe that pierces everything in its way. This skill can't be used during Spiritual Possession status. Active
Thunder Globe.gif 15 Thunder Globe 5 MP 18/21/24/27/30 3~6 Shoots a Magic globe that pierces everything in its way. This skill can't be used during Spiritual Possession status. Active
Frosty Gale.gif 18 Frosty Gale 5 MP 24/28/32/36/40 6 Unleashes a chilling wind that has a chance of freezing an enemy. Success rate is increased against water property targets. Active
Fossilize.gif 18 Fossilize 5 MP 24/28/32/36/40 6 Fires a curse that has a chance of petrifying an enemy. Success rate is increased against earth property targets. Active
Fire Storm.gif 21 Fiery Tempest 5 MP 20/24/28/32/36 6 on ground 5x5 Causes a flame tornado to appear and damage enemies within a wide range. Active
Aqua Storm.gif 24 Aqua Geyser 5 MP 20/24/28/32/36 6 on ground 5x5 Causes a water geyser to appear and damage enemies within a wide range. Active
Earth Storm.gif 27 Earth Fissure 5 MP 20/24/28/32/36 6 on ground 5x5 Causes a large fissure to appear and damages enemies within a wide range. Active
Thunder Storm.gif 30 Havoc Thunder 5 MP 20/24/28/32/36 6 on ground 5x5 Causes lightning to strike and damage enemies within a wide range. Active
Zen.gif 30 Zen 5 MP 10/15/20/25/30 self Consume double MP to deal double damage in magic attacks for a few seconds. This skill has no effect when use with Lava Lake, Icicle Tempest, Tsunami and all magic globes. Active
Generic Skill.gif 30 Elementalist Spirit 1 n/a n/a Enhance host's status while in Spiritual Possession. User status affects host's status increases. Passive
Gattling Blaze.gif 33 Gattling Blaze 5 MP 30/35/40/45/50 6 Creates a large fireball overhead that fires smaller fireballs at a target consecutively. Active
Chain Lightning.gif 33 Chain Lightning 5 MP 23/26/29/32/35 6 Releases a lightning bolt at a target in a straight line. Active
Generic Skill.gif 35 Fire Contract 3 n/a n/a Increases fire property. Passive
Generic Skill.gif 35 Water Contract 3 n/a n/a Increases water property. Passive
Generic Skill.gif 35 Wind Contract 3 n/a n/a Increases wind property. Passive
Generic Skill.gif 35 Earth Contract 3 n/a n/a Increases earth property. Passive
Icicle Tempest.gif 40 Icicle Tempest 5 MP 48/56/64/72/80 6 on ground 7x7 Causes a blizzard over a designated area. Deals continuous Water element damage on 7x7 areas, max. 5 hits. Damage is increased by Aqua Geyser and Havoc Thunder skill levels. Cannot be used during Spiritual possession. Active
Lava Flow.gif 40 Lava Lake 5 MP 55/60/65/70/75 6 on ground 7x7 Causes a stream of lava to flower over a designated area. Deals continuous Fire element damage on 7x7 areas, max. 10 hits. This skill damage is effected by Fiery Tempest level and Earth Fissure level for number of hits dealt. Cannot be used during Spiritual possession. Active
Spell Cancel.gif 40 Spell Cancel 1 SP 5 self (SAGA 5, name maybe different after the implement)
Cancels spells during chants.
Active
Aqua Wave.gif 45 Tsunami 3 MP 29/32/35 Self (AoE 3x3 along Tsunami's path) Creates a tsunami that washes away enemies. Deals continuous Water element damage while being pushed back(except Bosses) on 3x3 areas along 0~12 range from caster. This skill damage will increase if the more Water element skills the caster has learned. Cannot be used during Spiritual possession. Active
Elemental Quartet.gif 50 Elemental Quartet 3 MP 32/40/48 self and around 3x3~7x7 (SAGA 5, name maybe different after the implement)
A spell that uses all four elements and creates a brilliant globe that damages surrounding enemies.
Active
Personal tools
Namespaces

Variants
Actions
Navigation
Toolbox