Elementalist
From Emil Chronicle Wiki
Elementalist |
Category |
Mages |
Elementalist is a second tier Job, the first advancement for the Shaman job.
Contents |
Prerequisites
- 30 Magic
- Job Level [Minimum] job level to change is [30] and the [Maximum] is [50]
- You must be a Shaman or an Enchanter to become an Elementalist
Elementalist Job Change Quest
- Receive the job change quest for Elementalist by talking to the Spell User Master in Acropolis City Uptown (Guild Palace 3F).
- He will ask you to meet the elemental Fairies (Fire, Water, Wind, and Earth. No Dark and Light).
- Meet the Fairies.
- Fire Fairy located in Staff Desert (South of Southern Acronia Plains, then use the warp at the North west).
- Water Fairy located in Snov Snowfield (Northwest of Snov Fork, then West again).
- Earth Fairy located in East Cape (Just remember her location at the tutorial).
- Wind Fairy located in Battleship Island.
- Go back to the Spell User Master.
- He will ask you 3 questions about elemental properties and weaknesses.
- Which is most effective property at East Cape? => Ans. Water
- Which is most effective property at Snov Snowfield? => Ans. Fire
- Which is most effective property at Cape Southern? => Ans. Wind
- After answering 3 question correctly, you will need to unequip your armor so he can inscribe the Elementalist tattoo.
Advancement
Equipment
The elementalist is able to use the following equipment:
Coefficients
Coefficient | Value |
---|---|
HP | 1.40 |
MP | 2.15 |
SP | 1.20 |
Videos
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Skills
Icon | Job Level | Name | Max Level | Cost | Range | Description | Type |
---|---|---|---|---|---|---|---|
1 | Iron Stomach | 5 | n/a | n/a | Increases the recovery effects of food. | Passive | |
12 | Fairy Analysis | 3 | 0 | 3 | Possibly obtain many items through an analysis with the highest pedigree of knowledge. | Active | |
3 | Fire Globe | 5 | MP 18/21/24/27/30 | 3~6 | Shoots a Magic globe that pierces everything in its way. This skill can't be used during Spiritual Possession status. | Active | |
6 | Ice Globe | 5 | MP 18/21/24/27/30 | 3~6 | Shoots a Magic globe that pierces everything in its way. This skill can't be used during Spiritual Possession status. | Active | |
12 | Land Globe | 5 | MP 18/21/24/27/30 | 3~6 | Shoots a Magic globe that pierces everything in its way. This skill can't be used during Spiritual Possession status. | Active | |
15 | Thunder Globe | 5 | MP 18/21/24/27/30 | 3~6 | Shoots a Magic globe that pierces everything in its way. This skill can't be used during Spiritual Possession status. | Active | |
18 | Frosty Gale | 5 | MP 24/28/32/36/40 | 6 | Unleashes a chilling wind that has a chance of freezing an enemy. Success rate is increased against water property targets. | Active | |
18 | Fossilize | 5 | MP 24/28/32/36/40 | 6 | Fires a curse that has a chance of petrifying an enemy. Success rate is increased against earth property targets. | Active | |
21 | Fiery Tempest | 5 | MP 20/24/28/32/36 | 6 on ground 5x5 | Causes a flame tornado to appear and damage enemies within a wide range. | Active | |
24 | Aqua Geyser | 5 | MP 20/24/28/32/36 | 6 on ground 5x5 | Causes a water geyser to appear and damage enemies within a wide range. | Active | |
27 | Earth Fissure | 5 | MP 20/24/28/32/36 | 6 on ground 5x5 | Causes a large fissure to appear and damages enemies within a wide range. | Active | |
30 | Havoc Thunder | 5 | MP 20/24/28/32/36 | 6 on ground 5x5 | Causes lightning to strike and damage enemies within a wide range. | Active | |
30 | Zen | 5 | MP 10/15/20/25/30 | self | Consume double MP to deal double damage in magic attacks for a few seconds. This skill has no effect when use with Lava Lake, Icicle Tempest, Tsunami and all magic globes. | Active | |
30 | Elementalist Spirit | 1 | n/a | n/a | Enhance host's status while in Spiritual Possession. User status affects host's status increases. | Passive | |
33 | Gattling Blaze | 5 | MP 30/35/40/45/50 | 6 | Creates a large fireball overhead that fires smaller fireballs at a target consecutively. | Active | |
33 | Chain Lightning | 5 | MP 23/26/29/32/35 | 6 | Releases a lightning bolt at a target in a straight line. | Active | |
35 | Fire Contract | 3 | n/a | n/a | Increases fire property. | Passive | |
35 | Water Contract | 3 | n/a | n/a | Increases water property. | Passive | |
35 | Wind Contract | 3 | n/a | n/a | Increases wind property. | Passive | |
35 | Earth Contract | 3 | n/a | n/a | Increases earth property. | Passive | |
40 | Icicle Tempest | 5 | MP 48/56/64/72/80 | 6 on ground 7x7 | Causes a blizzard over a designated area. Deals continuous Water element damage on 7x7 areas, max. 5 hits. Damage is increased by Aqua Geyser and Havoc Thunder skill levels. Cannot be used during Spiritual possession. | Active | |
40 | Lava Lake | 5 | MP 55/60/65/70/75 | 6 on ground 7x7 | Causes a stream of lava to flower over a designated area. Deals continuous Fire element damage on 7x7 areas, max. 10 hits. This skill damage is effected by Fiery Tempest level and Earth Fissure level for number of hits dealt. Cannot be used during Spiritual possession. | Active | |
40 | Spell Cancel | 1 | SP 5 | self | (SAGA 5, name maybe different after the implement) Cancels spells during chants. |
Active | |
45 | Tsunami | 3 | MP 29/32/35 | Self (AoE 3x3 along Tsunami's path) | Creates a tsunami that washes away enemies. Deals continuous Water element damage while being pushed back(except Bosses) on 3x3 areas along 0~12 range from caster. This skill damage will increase if the more Water element skills the caster has learned. Cannot be used during Spiritual possession. | Active | |
50 | Elemental Quartet | 3 | MP 32/40/48 | self and around 3x3~7x7 | (SAGA 5, name maybe different after the implement) A spell that uses all four elements and creates a brilliant globe that damages surrounding enemies. |
Active |