Behavior
From Emil Chronicle Wiki
Each monster has a set pattern of behavior. There is no physical indication used for determining a monster's behavior. You will only be able to realize it through your own experiences.
- Passive - A monster that won't attack you unless you attack them (example: Pururu).
- Aggressive - A monster that will attack you as soon as you get into their sight. Detecting range may vary for every monster. (example: Bawoo).
- Assist - A monster that will assist other monsters that you attack. Example: Monster-B will not attack you, but if you attack Monster-A, then Monster-B will help Monster-A by healing or attacking you too. (example: Killer Bee).
- Escaping - A monster that will run away as soon you get into their sight (example: Mini Metallic).
- Cast Sensor (Single) - A Passive monster that will suddenly turn into Aggressive monster if they been locked by magic casting circle. (example: Green Crystal Urchin)
- Cast Sensor (Range) - A Passive monster that will suddenly turn into Aggressive monster if ANY type of casting activities being made within sight of that monster. Detecting range may vary for every monster. (example: Ghost)
- Near-Death Aggressive - A Passive monster that will turn into Aggressive monster if its HP is in near-death state(lower than 25%). (example: Militant Spell Caster)
- Near-Death Flee - A monster that will attempt to run away from you if its HP is in near-death state(lower than 25%). (example: Pirate B)
- Near-Death Immovable - A monster that will become immovable if its HP is in near-death state(lower than 25%). (example: Umbrella)
- Skill Spamming - A monster that will spam its skill or magic for no reason when idle.