Bard
From Emil Chronicle Wiki
Bard |
Category |
Mages |
Bard is a third tier job, the second advancement for the Vates job.
Contents |
Prerequisites
- You must be a Druid to become a Bard
Bard Job Change Quest
- Go to the Sage Master's house northwest of Uptown Acropolis.
- Talk to the Sage Master.
- If this is your first time changing to a technical job, he will notice that you have found a Forbidden Book and will explain its history, purpose and other important details to you.
- You will be offered the chance to change to your technical job for free only once.
- The next time you wish to switch back to your expert job or from expert to technical, you will be required to pay 100,000 for the Forbidden Book located on the top shelf of the Sage Master's house.
Advancement
Equipment
The bard is able to use the following equipment:
Coefficients
Coefficient | Value |
---|---|
HP | 2.15 |
MP | 2.10 |
SP | 1.25 |
Skill
Icon | Job Level | Name | Max Level | Cost | Range | Description | Type |
---|---|---|---|---|---|---|---|
3 | Guerilla Live | 5 | MP Skill Lv | n/a | Use music to change a room inside a flying garden. | Active | |
5 | Music Mastery | 5 | n/a | n/a | Reduces the casting delay of music skills. | Passive | |
8 | Samba | 5 | MP 11 + Skill Lv x 6 | 5x5 | Increases the defense of nearby targets. | Active | |
10 | Classic | 5 | MP 11 + Skill Lv x 6 | 5x5 | Increases the HP, SP, and MP of nearby targets. | Active | |
12 | Heavy Metal | 5 | MP 11 + Skill Lv x 6 | 5x5 | Increases the evasion of nearby targets. | Active | |
15 | Rock'n'Roll | 5 | MP 11 + Skill Lv x 6 | 5x5 | Increases critical hit rate of nearby targets. | Active | |
18 | Trance | 5 | MP 11 + Skill Lv x 6 | 5x5 | Increases the attack power of nearby targets. | Active | |
21 | Requiem | 5 | MP 11 + Skill Lv x 6 | 5x5 | Damages undead targets within range. | Active | |
24 | Fusion | 5 | MP 14 + Skill Lv x 6 | 5x5 | Increases the STR, VIT, and AGI of players. Increases the attack power, physical evasion, and physical defense of pets. | Active | |
27 | Pop | 5 | MP 14 + Skill Lv x 6 | 5x5 | Increases the MAG, INT, and DEX of players. Increases the magical attack power, magic resistance, and magic defense of pets. | Active | |
30 | Music Session | 5 | MP 8 + Skill Lv x 6 | 5x5 | Confuse or put a target to sleep. | Active | |
30 | Musical Blow | 5 | MP 6 + Skill Lv x 2 | 2 | Play music to hurl a barrage of magical music notes at a target. | Active | |
32 | Shout! | 5 | MP 6 ~ 8 SP 10 + Skill Lv x 2 | 5x5 | Temporarily stun the target. | Active | |
38 | Relax | 5 | MP 32 + Skill Lv x 2 | 5x5 | Temporarily increase the rates of HP, SP, and MP recoveries for targets within range. | Active | |
40 | Attract March | 5 | MP 25 + Skill Lv x 5 | 5 | (SAGA 6, name maybe different after the implement) Minions of monsters will stop following their leader. |
Active | |
41 | Loud Song | 5 | MP 8 + Skill Lv x 4 | 2x5 | (SAGA 6, name maybe different after the implement) Sounds waves damage targets in the surrounding area. |
Active | |
43 | Oratorio | 5 | MP 35 + Skill Lv x 2 | 5x5 | (SAGA 6, name maybe different after the implement) Restores HP at a fixed rate for targets within range. |
Active | |
50 | Dead March | 5 | MP 22 + Skill Lv x 2 | 7x7 | (SAGA 6, name maybe different after the implement) Sound waves cause extensive damage and inflict abnormal status effects. |
Active |
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