Alchemist

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Alchemist
Alchemistcard.jpg
Category
Backpackers

Alchemist is a second tier Job, the first advancement for the Farmer job.

Contents

Prerequisites

  • Job Level [Minimum] job level to change is [30] and the [Maximum] is [50]
  • You need to be a Farmer or a Marionettist to become an Alchemist

Alchemist Job Change Quest

  1. Talk to Farmer Master on 3F of Guild Palace at Uptown Acropolis City.
  2. Talk to Alchemist Master on 4F of Guild Palace.
  3. Take the "Chemical Synthesis Skill Test"
  4. You will receive 10 collect quests.
Part 1 (question number 1-5)
Part Two: (question number 6-10)

You will get the following question in random order.

First Patterns:

  • Q 06: Leather Conditioner--> Ether (buy from Downtown)
  • Q 07: Sleeping Potion --> Wild Rosebush Thorn (drop from Flower [Momo Plain])
  • Q 08: Hair Color --> Carrier Oil (drop from Crash Ice in Snow Fork/Northerin Cape)
  • Q 09: Light Perfume --> White Petal (drop from Light Flower )
  • Q 10: Molten Gold --> Poison Potion (created from Spider Wine)

Second Patterns:

  • Q 06: Paint Remover --> Colorless Powder [Jerico synthesized with Dry Powder(refined Kuko Fruit)]
  • Q 07: Mute Potion --> Snow Drop (drop from almost every mob in Snow Fork,Northerin Cape,..etc)
  • Q 08: Jerico Potion --> Jerico (drop from all kind of Pururu, Urchins, Crawlers)
  • Q 09: Water Perfume --> Blue Petal (drop from Water Flower)
  • Q 10: Poison Potion --> Spider Wine (drop from Spider [Eastern Beach])

Third Patterns:

  • Q 06: Abradant --> Pebble (drop from Rocks)
  • Q 07: Stone Curse Potion --> Cockatrice Eye (drop from Cockatrice in East Beach)
  • Q 08: Hair Loss Treatment --> Cuticle Extract (drop from Fallen Tree & Paper Tree)
  • Q 09: Flame Perfume --> Red Petal (drop from Fire Flower [staff Desert])
  • Q 10: Glue --> Snakehead Fish Sweat (drop from Cont. Cave B5F Dari Snakehead Fish)

[credit goes to everyone who had to go through this mess and reported it!]

Advancement

Equipment

The Alchemist is able to use the following equipment:

Coefficients

Coefficient Value
HP 2.50
MP 1.50
SP 1.80

Skills

Icon Job Level Name Max Level Cost Range Description Type
Generic Skill.gif 1 Iron Stomach 5 n/a n/a Increases the effectiveness of food. Passive
Go!.gif 1 Go! 1 10 Order a pet to attack a target. The Breeder's version of this skill may be used instead. Active
Phalanx.gif 1 Sweep Attack 5 SP 10/16/22/28/34 Swing around oneself and have the chance to immobilize targets. Active
Generic Skill.gif 3 Two-handed Axe Mastery 5 n/a n/a Increases the damage of two-handed axe attacks. Passive
Come Back!.gif 5 Come Back! 1 Order pets to stop attacks. The Breeder's version of this skill may be used instead. Active
Plant Analysis.gif 5 Plant Analysis 3 3 Makes it possible to obtain more items through an educated analysis of plants. Active
Generic Skill.gif 8 Food Throw 5 SP 3 2/3/4/5/6 Allows force feeding of food to others through throwing. (Level decreases the preparation time). Passive
First Aid.gif 10 First Aid 5 SP 4/5/6/7/8 1 Provides quick and easy treatment of wounds, consume 1xFirst Aid. Active
Wood Analysis.gif 10 Wood Analysis 3 3 Makes it possible to obtain more items through an educated analysis of wood and timber. Active
Generic Skill.gif 10 Increase Potion Value 5 n/a n/a Increases the effectiveness of potions. Passive
Generic Skill.gif 13 Increase Plant Property Damage 5 n/a n/a Increases the physical damage of plants. Passive
Plant Poison.gif 15 Plant Defiler 5 SP 6/9/12/15/18 5 Order a living plant to poisons targets. Active
Chemical Production.gif 15 Chemical Preparation 5 SP 3 Creates Potions and chemicals. Active
Harden.gif 18 Fortify Plant Sheath 3 SP 2/4/6 Temporarily increases living plant defense, consume 1x Plant Nutrients. Active
Assist Attack.gif 20 Battle Encouragement 5 MP 5/10/15/20/25 SP 5/12/20/27/35 Increases the offensive capability of a possessed host for a certain amount of time. Active
Rose Whip.gif 20 Bewitching Thorn 5 SP 2/4/6/8/10 Order a living plant to thrust an opponent. Active
Plant Healing.gif 25 Plant Healing 5 SP 5/8/12/17/23 Order a living plant to heal. Active
Critical Assist.gif 28 Critical Encouragement 5 SP 5/10/20 Ensures the next attack of a possessed host is critical. Active
Delay Bomb.gif 30 Delay Bomb 5 SP 3/6/9 Buries a time bomb that explodes within 3 seconds, consume 1x Time Bomb. Active
Generic Skill.gif 30 Alchemist Spirit 5 n/a n/a Increases the combat capability of a possessed host depending on one's own abilities. Passive
Plant Lesson.gif 33 Plant Lesson 5 MP 12 Transfers knowledge to a possessed target temporarily. Active
Farmer's Nose.gif 35 Alchemist Intuition 5 MP 10 Pinpoints the direction of plants within a nearby range. Active
Generic Skill.gif 40 Increase Reinforcement Chance(MAG) 5 n/a n/a Increases the success rate of Magic Crystals when enhancing an equipment. Passive
Guts.gif 40 Frantic Efforts 5 SP 10 Be able to move while over capacity for a short amount of time, given that capacity does not exceed twice the normal limit. Active
Chemical Throwing.gif 42 Chemical Throwing 5 SP 15 4 (SAGA 5, name maybe different after the implement)
Throws chemicals that cause abnormal status effects.
Active
Dust Explosion.gif 44 Dust Explosion 5 SP 20 + SLv * 2 4 (SAGA 5, name maybe different after the implement)
Causes a dust explosion around a target and decreases its accuracy.
Active
Chemical Plant.gif 50 Chemical Plant 5 SP & MP 10 + SLv * 4 6 (SAGA 5, name maybe different after the implement)
Uses chemicals to cause a giant Mandragora to grow.
Active
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