Alchemist
From Emil Chronicle Wiki
Alchemist |
Category |
Backpackers |
Alchemist is a second tier Job, the first advancement for the Farmer job.
Contents |
Prerequisites
- Job Level [Minimum] job level to change is [30] and the [Maximum] is [50]
- You need to be a Farmer or a Marionettist to become an Alchemist
Alchemist Job Change Quest
- Talk to Farmer Master on 3F of Guild Palace at Uptown Acropolis City.
- Talk to Alchemist Master on 4F of Guild Palace.
- Take the "Chemical Synthesis Skill Test"
- You will receive 10 collect quests.
Part 1 (question number 1-5)
- Q 1: Heal Potion --> Marika Herb, Abori Herb
- Q 2: Magic Potion --> Ril Herb, Regna Herb
- Q 3: Stamina Potion --> Gikogiko Herb, Rune Herb
- Q 4: Multi Condition Drink --> Miti Herb
- Q 5: Resurrection Potion --> Tamtam Herb
Part Two: (question number 6-10)
You will get the following question in random order.
First Patterns:
- Q 06: Leather Conditioner--> Ether (buy from Downtown)
- Q 07: Sleeping Potion --> Wild Rosebush Thorn (drop from Flower [Momo Plain])
- Q 08: Hair Color --> Carrier Oil (drop from Crash Ice in Snow Fork/Northerin Cape)
- Q 09: Light Perfume --> White Petal (drop from Light Flower )
- Q 10: Molten Gold --> Poison Potion (created from Spider Wine)
Second Patterns:
- Q 06: Paint Remover --> Colorless Powder [Jerico synthesized with Dry Powder(refined Kuko Fruit)]
- Q 07: Mute Potion --> Snow Drop (drop from almost every mob in Snow Fork,Northerin Cape,..etc)
- Q 08: Jerico Potion --> Jerico (drop from all kind of Pururu, Urchins, Crawlers)
- Q 09: Water Perfume --> Blue Petal (drop from Water Flower)
- Q 10: Poison Potion --> Spider Wine (drop from Spider [Eastern Beach])
Third Patterns:
- Q 06: Abradant --> Pebble (drop from Rocks)
- Q 07: Stone Curse Potion --> Cockatrice Eye (drop from Cockatrice in East Beach)
- Q 08: Hair Loss Treatment --> Cuticle Extract (drop from Fallen Tree & Paper Tree)
- Q 09: Flame Perfume --> Red Petal (drop from Fire Flower [staff Desert])
- Q 10: Glue --> Snakehead Fish Sweat (drop from Cont. Cave B5F Dari Snakehead Fish)
[credit goes to everyone who had to go through this mess and reported it!]
Advancement
Equipment
The Alchemist is able to use the following equipment:
Coefficients
Coefficient | Value |
---|---|
HP | 2.50 |
MP | 1.50 |
SP | 1.80 |
Skills
Icon | Job Level | Name | Max Level | Cost | Range | Description | Type |
---|---|---|---|---|---|---|---|
1 | Iron Stomach | 5 | n/a | n/a | Increases the effectiveness of food. | Passive | |
1 | Go! | 1 | 10 | Order a pet to attack a target. The Breeder's version of this skill may be used instead. | Active | ||
1 | Sweep Attack | 5 | SP 10/16/22/28/34 | Swing around oneself and have the chance to immobilize targets. | Active | ||
3 | Two-handed Axe Mastery | 5 | n/a | n/a | Increases the damage of two-handed axe attacks. | Passive | |
5 | Come Back! | 1 | Order pets to stop attacks. The Breeder's version of this skill may be used instead. | Active | |||
5 | Plant Analysis | 3 | 3 | Makes it possible to obtain more items through an educated analysis of plants. | Active | ||
8 | Food Throw | 5 | SP 3 | 2/3/4/5/6 | Allows force feeding of food to others through throwing. (Level decreases the preparation time). | Passive | |
10 | First Aid | 5 | SP 4/5/6/7/8 | 1 | Provides quick and easy treatment of wounds, consume 1xFirst Aid. | Active | |
10 | Wood Analysis | 3 | 3 | Makes it possible to obtain more items through an educated analysis of wood and timber. | Active | ||
10 | Increase Potion Value | 5 | n/a | n/a | Increases the effectiveness of potions. | Passive | |
13 | Increase Plant Property Damage | 5 | n/a | n/a | Increases the physical damage of plants. | Passive | |
15 | Plant Defiler | 5 | SP 6/9/12/15/18 | 5 | Order a living plant to poisons targets. | Active | |
15 | Chemical Preparation | 5 | SP 3 | Creates Potions and chemicals. | Active | ||
18 | Fortify Plant Sheath | 3 | SP 2/4/6 | Temporarily increases living plant defense, consume 1x Plant Nutrients. | Active | ||
20 | Battle Encouragement | 5 | MP 5/10/15/20/25 SP 5/12/20/27/35 | Increases the offensive capability of a possessed host for a certain amount of time. | Active | ||
20 | Bewitching Thorn | 5 | SP 2/4/6/8/10 | Order a living plant to thrust an opponent. | Active | ||
25 | Plant Healing | 5 | SP 5/8/12/17/23 | Order a living plant to heal. | Active | ||
28 | Critical Encouragement | 5 | SP 5/10/20 | Ensures the next attack of a possessed host is critical. | Active | ||
30 | Delay Bomb | 5 | SP 3/6/9 | Buries a time bomb that explodes within 3 seconds, consume 1x Time Bomb. | Active | ||
30 | Alchemist Spirit | 5 | n/a | n/a | Increases the combat capability of a possessed host depending on one's own abilities. | Passive | |
33 | Plant Lesson | 5 | MP 12 | Transfers knowledge to a possessed target temporarily. | Active | ||
35 | Alchemist Intuition | 5 | MP 10 | Pinpoints the direction of plants within a nearby range. | Active | ||
40 | Increase Reinforcement Chance(MAG) | 5 | n/a | n/a | Increases the success rate of Magic Crystals when enhancing an equipment. | Passive | |
40 | Frantic Efforts | 5 | SP 10 | Be able to move while over capacity for a short amount of time, given that capacity does not exceed twice the normal limit. | Active | ||
42 | Chemical Throwing | 5 | SP 15 | 4 | (SAGA 5, name maybe different after the implement) Throws chemicals that cause abnormal status effects. |
Active | |
44 | Dust Explosion | 5 | SP 20 + SLv * 2 | 4 | (SAGA 5, name maybe different after the implement) Causes a dust explosion around a target and decreases its accuracy. |
Active | |
50 | Chemical Plant | 5 | SP & MP 10 + SLv * 4 | 6 | (SAGA 5, name maybe different after the implement) Uses chemicals to cause a giant Mandragora to grow. |
Active |